Lionel, on the first debrief with the skills in it: "this information needs to be presented better. the skills need 'bars' and overall we need some kind of fun visualization rather than a bunch of numbers. give me 5 possible result presentations in the design gallery." Five presentations of one flight, each a real screen over the same numbers. The flight is flown here by the game's own rules (the mission of the screenshot, the one that teaches the Alberti bass in F, with a pilot who lets two soldiers get a shot off), and the skills are paid by the server's own arithmetic.
Picked: B. "ok yeah i like B the best. and this card can be divided into like multiple cards that come out every round (like card 1 shows the soldiers killed and gold earned, card 2 shows the next one). and then you can just press a key on your keyboard to move to the next card." So B is the game's debrief, dealt as three cards: the fight (the army, the speed, their coins), the plane (home, the bullets, the hull, the tank, the crates) and the skills, with the purse counting under them. Space, Enter, any key or a click turns the card; ← goes back; a key on the last card is the next mission (here, the next flight).